GDevelop version history
10 releases tracked, newest first.
v5.6.273
Jun 30, 2026- Added new "Save State" features including actions to manage saves and wait for completion.
- Enhanced behavior properties editing for object groups and per-instance customization.
- Introduced configurable custom resource properties via gdevelop-settings.yaml.
- Fixed various bugs including iOS sound resuming, mobile screen sizing, and undo/redo management.
7 downloads
v5.6.272
Jun 17, 2026## 💝 Improvements
* **Properties panel** improvements:
* It now displays and allow editing **scene properties** and scene variables, allowing faster edition.
* **Object group properties** are also now displayed in this side panel when a group is selected.
* Update **Spine extension** to the official Esoteric Software runtime for PixiJS v7 (`@esotericsoftware/spine-pixi-v7@4.2.116`) (thanks @malec-palec!)
- The new runtime only fully supports skeletons exported from **Spine 4.2**.
- ⚠️ Older exports (e.g. 4.0) may partially render but mesh deformations won't work due to a Spine JSON schema change (`deform` → `attachments`).
- ⚠️ Ensure you have "Premultiply alpha" unchecked in Spine export.
* Add **tile scale property** to 3D Box object:
* It defaults to 1 (same rendering as a Tiled Sprite in 2D). Changing the tile scale is useful for 3D games which can set it to a lower value like 0.2 to avoid textures being "too big" (and rendering with a bad quality) when the camera is near 3D Box instances.
* Also add ready-to-use choices for new 3D box objects from the asset store (public domain textures)
* Automatically add a "return" action in new custom expressio
7 downloads
v5.6.271
Jun 3, 2026## 💝 Improvements
* Add in the documentation new index pages for objects and behaviors
* Make search accent-insensitive for better multilingual support
## 🐛 Bug fixes
* Avoid reloading unchanged images after editing a Sprite or another object
* Fix JavaScript code blocks creating layout shifts ("jumps") when scrolling Events Sheet
* Fix corrupted display of instance when dragging an object back to the objects list in custom object editor
7 downloads
v5.6.270
Jun 2, 2026## 💝 Improvements
* Add "syntax highlighting" for expressions in Events Sheet: complex expressions and formula will now be shown using multiple colors, like the rest of events. This allows to identify objects, numbers, strings in a long formula.

* UI improvements:
* Add "Select All" in Events Sheet and ability to deselect an event when doing a multi-selection (Thanks @ViktorVovk!)
* Hide deprecated extensions in new projects
* Make the function extractor dialog more compact
* Allow to install extensions from the action or condition search
* Automatically choose a function name in the function extraction dialog
* Add help page links to some effects reference help pages
* Reduce dialog width for extension details, project properties and layer properties
* Persist the preference "Start all previews from scene X" in the project file (Thanks @opaldi!)
* Add a button in the extension editor to select behaviors with the dialog
* Allow to create variables from autocompletion in more cases. Also, in the extension editor:
- Focus
7 downloads
v5.6.269
May 7, 2026## 💡 New 3D Spot Light and Point Light objects
3D lights can now be used with the new "3D spot light" and "3D point light" objects! You can find them in the "New Object" dialog. Check out the [documentation](https://wiki.gdevelop.io/gdevelop5/objects/3d-light/) here.

> Light objects can be demanding on the GPU, especially when they cast shadows. To allow to add many lights to a scene, the engine automatically hides the lights farthest from the camera. By default, the limits are 20 visible light objects and 4 light objects casting shadows (the closest to the camera). Read more in the [documentation](https://wiki.gdevelop.io/gdevelop5/objects/3d-light/).
## 💝 Improvements
* Reworked events sheet design (thanks @LuniMoon!):
- Colors adjusted to match accessibility standards,
- Refined borders around conditions/actions
- Handles of comments/groups are colored as the event itself,
- Spacing, borders and other tweaks.
* Fix **default variable string value being "0" instead of empty**:
* Before, variable were set to the string "0" even though displaying as empty i
5 downloads
v5.6.268
May 6, 2026> This version had a bug making objects created using actions of extensions like Fire Bullet or Object Spawner not picked in subsequent actions. Download version 5.6.269 instead!
5 downloads
v5.6.267
May 6, 2026> This version had some issues with events rendering - due to fixes to try to improve Events Sheet rendering which made things worse. Download version 5.6.268 instead!
5 downloads
v5.6.266
Apr 13, 2026## 🪟 Experimental option to open editors in separate windows
Right clicking on a tab now displays an option to detach a tab into a separate window (both on the desktop app and the web-app).

This enables to work on events sheet, extensions or other parts of a game without switching between tabs. It's also perfect for multi-monitor displays.
- ⚠️ This is an experimental feature: some part of the editor might not be fully ready for changes to be done in another window. In case of crash or suspicious behavior when using a tab, please report the issue on the forum or Discord and re-open the editor.
Make sure to do **regular backups** of your game as with any experimental feature.
- Limitation: it works for **Events Sheets, Extensions, Global Search, Resources** but not for scene editors which must stay in the main window at this time.
## 💝 Improvements
* Add "Reload Project" menu action (thanks @malec-palec!)
* Make clear in Storage actions if a number or text is being written
* Display extension details side by side with the extension
5 downloads
v5.6.265
Apr 6, 2026## 💝 Improvements
* Bring forward the preview window on the web-app when "Update" is clicked
* Allow extensions to set different icons for behaviors and objects
## 🐛 Bug fixes
* Fix many potential crashes in the scene editor
### 🛠 Internal changes (for developers)
* Improve logs in case of UseAfterFreeError
* Upgrade react-dnd to v14 and simplify drag-and-drop setup
* Ensure JSON files end with a new line (Thanks @opaldi!)
5 downloads
v5.6.264
Apr 2, 2026## 💝 Improvements
* Operators in new actions/conditions added with the context menu now automatically defaults to "Set to" or "equals"
## 🐛 Bug fixes
* Fix Spine objects not properly loading in the editor anymore.
- Also fix hot reloading of Spine objects in preview and the 3D editor
* Fix a crash when deleting a function folder while one of its function was selected
* Fix tentatively crashes at scene editor resize
5 downloads