GodSVG version history
10 releases tracked, newest first.
v1.0-alpha15
Pre-releaseApr 26, 2026- Improved color picker with HSL model and multiple shape options.
- Added small features and fixed bugs, especially around keyboard focus navigation.
- Android build remains experimental.
- Donations encouraged to support ongoing development.
5 downloads
v1.0-alpha14
Pre-releaseFeb 22, 2026This prerelease introduces some quality of life changes and bugfixes. It also lays the groundwork for implementing keyboard focus navigation throughout the application, as it's already implemented in many places.
The quality of life changes include: More conventional context popups, more grid customization, a neutral gray theme, and some other small improvements. A lot of bugs have also been fixed.
More details (and web editor): https://www.godsvg.com/article/1-0-alpha14
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Click "Expand Assets" below this announcement to download GodSVG for your platform. Keep in mind the Android build is still experimental.
Please consider making a donation on [Github sponsors](https://github.com/sponsors/MewPurPur), [Ko-Fi](https://ko-fi.com/mewpurpur), or [Patreon](https://www.patreon.com/GodSVG). Even small donations allow me to dedicate a lot more time to GodSVG while balancing other responsibilities. Without the donations I've received so far, the project would be way behind. If you find GodSVG valuable and are able to donate, I would be very grateful!
4 downloads
v1.0-alpha13
Pre-releaseNov 4, 2025This prerelease fixes a major regression from the previous alpha that prevented users from exporting to image formats other than SVG.
More details (and web editor): https://www.godsvg.com/article/1-0-alpha13/
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Click "Expand Assets" below this announcement to download GodSVG for your platform. Keep in mind the Android build is still experimental.
Please consider making a donation on [Github sponsors](https://github.com/sponsors/MewPurPur), [Ko-Fi](https://ko-fi.com/mewpurpur), or [Patreon](https://www.patreon.com/GodSVG). Even small donations will allow me to dedicate a lot more time to GodSVG while balancing other responsibilities. Without the donations I've received so far, the project would have been way behind. If you find GodSVG valuable and are able to donate, I would be very grateful!
4 downloads
v1.0-alpha12
Pre-releaseOct 31, 2025This prerelease introduces a lot of quality of life changes and bugfixes, as well as a new optional layout area that lets you preview your SVGs at various sizes.
There are a lot of small improvements: Reworked dropdowns, customizable fonts, fixed Chinese font, configurable optimizer, improved evaluator, and other smaller ones. A lot of bugs have been addressed. Despite the fact GodSVG still has ways to go before reaching beta, I expect this prerelease to be outstandingly bug-free.
More details (and web editor): https://www.godsvg.com/article/1-0-alpha12/
-----
Click "Expand Assets" below this announcement to download GodSVG for your platform. Keep in mind the Android build is still experimental.
Please consider making a donation on [Github sponsors](https://github.com/sponsors/MewPurPur), [Ko-Fi](https://ko-fi.com/mewpurpur), or [Patreon](https://www.patreon.com/GodSVG). Even small donations will allow me to dedicate a lot more time to GodSVG while balancing other responsibilities. Without the donations I've received so far, the project would have been way behind. If you find GodSVG valuable and are able to donate, I would be very grateful!
4 downloads
v1.0-alpha11
Pre-releaseSep 18, 2025This alpha introduces themes: Choose between dark, light, and black (OLED), or configure your own theme!
Other than themes, there are a lot of small improvements: Better settings menu, more settings for customization, mirroring bezier handles, per-tab camera pan and zoom, better navigation in the custom file dialog, proper handling of unstable markup, and more. A lot of bugs, big and small, have also been addressed, particularly some with the formatters and parsers.
More details (and web editor): https://www.godsvg.com/article/1-0-alpha11/
-----
Click "Expand Assets" below this announcement to download GodSVG for your platform. Keep in mind the Android build is still experimental.
Please consider making a donation on [Github sponsors](https://github.com/sponsors/MewPurPur), [Ko-Fi](https://ko-fi.com/mewpurpur), or [Patreon](https://www.patreon.com/GodSVG). Even small donations will allow me to dedicate a lot more time to GodSVG while balancing other responsibilities. Without the donations I've received so far, the project would have been way behind. If you find GodSVG valuable and are able to donate, I would be very grateful!
4 downloads
v1.0-alpha10
Pre-releaseJun 8, 2025The 10th alpha of GodSVG has arrived! This prerelease introduces the ability to import multiple SVGs at once, improves tab management, brings some enhancements and fixes several major bugs.
## Changes to file importing and tabs
Wanting to import a few SVGs at once is common, for example with icon sets. But in GodSVG, you had to do it one by one. I've now added functionalities for importing multiple SVGs at once. This works for all scenarios I'm aware of:
- Dragging multiple SVGs into the window. This would previously only check the first file, resulting in some unexpected behaviors.
- Selecting multiple SVGs in a file dialog. Both the native and the built-in file dialogs would previously only allow selecting one when importing SVGs.
- "Open with..." types of options when right-clicking multiple SVGs, which was added in the previous alpha, but had edge cases that didn't work well.
All three of these cases now use the same standardized robust system, and file dialogs allow selecting multiple files when you're importing SVGs. For convenience, dragging files into GodSVG now also focuses the window. And all non-SVG files are discarded right away, so you can drop files even
4 downloads
v1.0-alpha9
Pre-releaseMay 18, 2025GodSVG releases its ninth alpha! This prerelease is mainly focused on stability, setting the stage for future alphas, but it also introduces something big - configurable layouts!
Thanks to @jas31415, @JinEnMok, @Swarkin, and @Kiisu-Master for keeping translations up to date.
## What's new?
I've implemented the ability to configure the application's layout. For now, this means you can change the positions of the code editor and the inspector, make them into separate tabs, or completely hide them. This is all done through a new popup to avoid cluttering the general UI. This should make it way easier to get comfortable with GodSVG. The new default layout is also different, showing the inspector and the code editor as two tabs that can be switched between. If you prefer the old UI, you can easily change back to it through the new system.
https://github.com/user-attachments/assets/edea0a88-53a8-4324-ab4d-b80f10e3be9a
## Other new things
- "Check for Updates" menu overhaul
- This widget has existed for a while, but it didn't work in release versions. Now it has been fixed by @Swarkin
- The UI has been improved by me
- Support for opening multiple SVGs at once via
4 downloads
v1.0-alpha8
Pre-releaseMar 15, 2025GodSVG releases its 8th alpha! This release introduces tabs in GodSVG and massively improves stability and performance.
### Thank You to everyone who contributed to this pre-release!
Thanks to @Felipe-Sena for translating GodSVG in Brazilian Portuguese!
Thanks to @Swarkin, @thatoddshade, @JinEnMok for keeping existing translations up to date.
Thanks to @Kiisu-master for helping with Windows exports and implementing middle-mouse-button closing in the new tab system.
# What's New?
### Highlights:
- Implemented tabs
- The initial implementation is quite comprehensive and polished
- Tabs have all the basic functionalities and some extras, like closing multiple tabs, tooltips, and reasonable UX with many tabs
- Significant performance improvements
- Fixes and improvements to SVG rendering and rasterizing
- Resolved GodSVG not running on some Windows devices
### Other additions and improvements:
- Implemented a "Show SVG in File Manager" option
- "Save SVG" has been split into "Save SVG" and "Save SVG as..."
- UI Scale is now a single setting that only shows the valid options
- "Auto" (same as "Auto UI Scale" used with the "1.0" UI scale before)
-
4 downloads
v1.0-alpha7
Pre-releaseJan 12, 2025GodSVG releases its seventh alpha! This release focuses on stability, setting the stage for bigger changes in the upcoming alpha releases.
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Thanks to @thatoddshade for translating GodSVG in French!
Thanks to volkov, @Swarkin, @mikelei8291, and @jas31415 for keeping existing translations up to date.
**Critical regressions:** Two big bugs have been introduced in this alpha release:
- Language settings no longer carry over sessions
- A crash can happen when removing a directory from which you recently imported a file
Both of them have already been fixed for the upcoming alpha 8 release.
## What's new?
New features:
- Improved Export menu
- Reworked formatters to be simpler, with just an Editor and an Export formatter
- Introduced partial support for the "currentColor" keyword and "color" attribute. (But they can't be added through the GUI yet)
- Improved savefile robustness
- Reduced file IO operations
- Better backwards compatibility to alpha 7 from future versions
- Linux: Added a [.desktop file](https://github.com/MewPurPur/GodSVG/blob/main/assets/GodSVG.desktop) for future reference.
Bugfixes:
- Fixed precision issues of transform attribu
4 downloads
v1.0-alpha6
Pre-releaseDec 7, 2024GodSVG releases its sixth alpha! This release focuses on stability, setting the stage for bigger changes in the upcoming alpha releases.
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Thanks to @Vovkiv and @Swarkin for helping with keeping translations up to date.
# What's new?
- Added support for XML comments, CDATA, and text nodes.
- Text still can't be rendered, but at least it won't break when it goes through GodSVG.
- Added direct support for the \<polygon> and \<polyline> elements.
- Improved editing of formatters and color palettes.
- A lot of bugfixes and enhancements.
- Fixed precision-related issues (i.e., you should no longer get 12.399998 instead of 12.4)
- Fixed issues when dragging handles while UI scale is different from 1.0
- Optimizations to the built-in file dialog
- Fixed issues with exports on Web not respecting some of the configuration options
- Reference images are finally implemented on Web
- Fixed issues when opening various popups on Web that do clipboard checks
- Added an option to open the file that's currently being worked on via the OS
- Color fields in settings can now handle SVG syntaxes with alpha
- Fixed various small issues in attribute fields
3 downloads