openage version history
8 releases tracked, newest first.
v0.6.0
Nov 26, 2024- Added a new flow field pathfinder for smooth terrain navigation.
- Introduced an activity system for node-based unit behavior configuration.
- Improved performance significantly across the engine.
- Enhanced modpack support with additional asset loading capabilities.
0 downloads
v0.5.3
Dec 18, 2023Fixes a bunch of small errors and removes a lot of legacy code, making the engine easier to build.
Also, the dependencies `SDL2` and `SDL2_Image` are no longer required!
## What's Changed
* Fix version tag regex failure when HEAD is tagged by @heinezen in https://github.com/SFTtech/openage/pull/1583
* doc: Fix typos in converter by @fabiobarkoski in https://github.com/SFTtech/openage/pull/1588
* Remove dangling refs in modpack info load by @heinezen in https://github.com/SFTtech/openage/pull/1589
* Neutralize remaining instances of gendered language by @leetfin in https://github.com/SFTtech/openage/pull/1590
* Fix typos by @zoli111 in https://github.com/SFTtech/openage/pull/1593
* Temporary file/directory creation by @Ashhar-24 in https://github.com/SFTtech/openage/pull/1594
* Converter debug by @fabiobarkoski in https://github.com/SFTtech/openage/pull/1591
* Fix append mode not available by @heinezen in https://github.com/SFTtech/openage/pull/1595
* Check OpenGL format correctly on Wayland by @heinezen in https://github.com/SFTtech/openage/pull/1597
* Dynamically fetch default FBO by @heinezen in https://github.com/SFTtech/openage/pull/1598
* Add `atan2` to `Fixed
0 downloads
v0.5.2
Oct 17, 2023Adds a few fixes for macOS and release builds. The version number should also be correctly display now.
## What's Changed
* Fix an inappropriate test expression to remove a logical short circuit by @munahaf in https://github.com/SFTtech/openage/pull/1559
* Fix out of bound access in matrix constructor by @heinezen in https://github.com/SFTtech/openage/pull/1570
* Let `make run` call `main` sumodule instead of `game` by @heinezen in https://github.com/SFTtech/openage/pull/1575
* Allow non-annotated tags from git for setting version by @heinezen in https://github.com/SFTtech/openage/pull/1576
* Check if clang jthread is joinable before joining by @heinezen in https://github.com/SFTtech/openage/pull/1577
* Prevent engine loop from being optimized out in release builds by @heinezen in https://github.com/SFTtech/openage/pull/1578
* Modpack load fixes by @heinezen in https://github.com/SFTtech/openage/pull/1579
* Add AUR instructions for installing `toml11` by @heinezen in https://github.com/SFTtech/openage/pull/1580
* Fix timestamp of video in README by @heinezen in https://github.com/SFTtech/openage/pull/1582
* Changelog release `0.5.2` by @heinezen in https://github.com/S
0 downloads
v0.5.1
Oct 8, 2023Adds a few fixes for clang and startup errors.
## What's Changed
* Update actions by @rettinghaus in https://github.com/SFTtech/openage/pull/1554
* Fix clang build by @heinezen in https://github.com/SFTtech/openage/pull/1560
* Make asset location cache file write more robust by @heinezen in https://github.com/SFTtech/openage/pull/1561
* Always handle asset path as `UnionPath` by @heinezen in https://github.com/SFTtech/openage/pull/1563
* Add missing asset directories to CMakeLists by @heinezen in https://github.com/SFTtech/openage/pull/1565
* Changelog release `0.5.1` by @heinezen in https://github.com/SFTtech/openage/pull/1567
## New Contributors
* @rettinghaus made their first contribution in https://github.com/SFTtech/openage/pull/1554
**Full Changelog**: https://github.com/SFTtech/openage/compare/v0.5.0...v0.5.1
0 downloads
v0.5.0
Oct 3, 2023
This is the first release featuring the new architecture changes, unified internal interfaces, and new game data formats. It provides a stable basis for further improvements. The gameplay found in this release is not much more than a tech demo, so don't expect too much from running it.
### Highlights
- New game data **conversion** with support for all Genie games:
- Age of Empires 1 (1997)
- Age of Empires 1: Definitive Edition
- Age of Empires 2 (1999)
- Age of Empires 2: HD Edition
- Age of Empires 2: Definitive Edition
- Star Wars Galactic Battlegrounds
- Age of Empires 2 (Trial Version) for demoing the engine
- New OpenGL **renderer**
- **threaded** rendering
- **15x speedups** in comparison to previous renderer
- New **game simulation** workflow
- event-based simulation
- backed by [nyan](https://github.com/SFTtech/nyan) database for game data
- component-based architecture
- New **input** system
- Extended documentation
### Changelog
https://github.com/SFTtech/openage/blob/master/doc/c
0 downloads
v0.4.1
Aug 15, 2020This is the last working version containing the old lockstep gamestate. Further releases will use the [curves logic](https://blog.openage.dev/t1-curves-logic.html), the [nyan API](https://blog.openage.dev/t0-nyan-api-integration.html) and the [nyan converter](https://blog.openage.dev/the-openage-converter-part-i-reading-data.html).
0 downloads
v0.4.0
Pre-releaseJun 27, 2019
# Nightly Builds
If you closely want to follow our development branch, you can find our nightly builds [here](https://bintray.com/simonsan/openage-packages).
# Beware!
This is more of a tech demo than a playable game. Expect all kinds of breakage. YOLO.
Please give ***feedback for potential problems*** in our [Matrix](https://riot.im/app/#/room/#sfttech:matrix.org) channel or on [reddit](https://www.reddit.com/r/openage/).
If you want to ***support our development***, you can do that on [liberapay.com/SFTtech](https://liberapay.com/SFTtech)
# Changelog
So much progress..
## Highlights
* Event-driven gamestate preparations
* Link to nyan library
* New renderer implementation (partial)
* Convert African Kingdoms data (up to HD version 4.3)
* Cache files for asset loading
* Modding API specification (v0.2)
* Out-of-source tree builds
* Windows MSVC builds and Windows 64-Bit installer
## Visible changes
* Scrolling only when windows is in focus
* Middle part of the lower UI
* Pop space (old gamestate)
* Market resource prices (old gamestate)
* Building costs and reso
2 downloads
v0.3.0-alpha
Pre-releaseJun 16, 2019
# Beware!
This is a installer of openage-v0.3.0-alpha for Windows 10 (64-bit). Use it with caution, it is an early alpha state.
Please give ***feedback for potential problems*** in our [Matrix](https://riot.im/app/#/room/#sfttech:matrix.org) channel or on [reddit](https://www.reddit.com/r/openage/).
If you want to ***support our development***, you can do that on [liberapay.com/SFTtech](https://liberapay.com/SFTtech)
# Instructions
1. Download and check hash
2. Install
3. Set a new environment variable *AGE2DIR* to the path of your Age2-directory. You could also add that in the *openage.bat*-file, if you like.
__NOTE:__ We support Age2-Versions until HD4.3 and old AoC 1.0c, if you have the last Steam-Version ***read below***.
4. Double-click *openage.bat*
5. Wait for the conversion of the assets
6. Enjoy
# How to set AoE2HD to Version 4.3
1. Make a backup of your existing Age2HD-folder
__NOTE:__ Standard path is `C:\Program Files (x86)\Steam\steamapps\common\Age2HD`
2. Open Steam library
3. Right-click on "Age of Empires II: HD Edition" and click on `Properties`
4. Go t
1 download