KingDownloads

openage version history

8 releases tracked, newest first.

v0.6.0

Nov 26, 2024
- Added a new flow field pathfinder for smooth terrain navigation. - Introduced an activity system for node-based unit behavior configuration. - Improved performance significantly across the engine. - Enhanced modpack support with additional asset loading capabilities.

0 downloads

v0.5.3

Dec 18, 2023
Fixes a bunch of small errors and removes a lot of legacy code, making the engine easier to build. Also, the dependencies `SDL2` and `SDL2_Image` are no longer required! ## What's Changed * Fix version tag regex failure when HEAD is tagged by @heinezen in https://github.com/SFTtech/openage/pull/1583 * doc: Fix typos in converter by @fabiobarkoski in https://github.com/SFTtech/openage/pull/1588 * Remove dangling refs in modpack info load by @heinezen in https://github.com/SFTtech/openage/pull/1589 * Neutralize remaining instances of gendered language by @leetfin in https://github.com/SFTtech/openage/pull/1590 * Fix typos by @zoli111 in https://github.com/SFTtech/openage/pull/1593 * Temporary file/directory creation by @Ashhar-24 in https://github.com/SFTtech/openage/pull/1594 * Converter debug by @fabiobarkoski in https://github.com/SFTtech/openage/pull/1591 * Fix append mode not available by @heinezen in https://github.com/SFTtech/openage/pull/1595 * Check OpenGL format correctly on Wayland by @heinezen in https://github.com/SFTtech/openage/pull/1597 * Dynamically fetch default FBO by @heinezen in https://github.com/SFTtech/openage/pull/1598 * Add `atan2` to `Fixed

0 downloads

v0.5.2

Oct 17, 2023
Adds a few fixes for macOS and release builds. The version number should also be correctly display now. ## What's Changed * Fix an inappropriate test expression to remove a logical short circuit by @munahaf in https://github.com/SFTtech/openage/pull/1559 * Fix out of bound access in matrix constructor by @heinezen in https://github.com/SFTtech/openage/pull/1570 * Let `make run` call `main` sumodule instead of `game` by @heinezen in https://github.com/SFTtech/openage/pull/1575 * Allow non-annotated tags from git for setting version by @heinezen in https://github.com/SFTtech/openage/pull/1576 * Check if clang jthread is joinable before joining by @heinezen in https://github.com/SFTtech/openage/pull/1577 * Prevent engine loop from being optimized out in release builds by @heinezen in https://github.com/SFTtech/openage/pull/1578 * Modpack load fixes by @heinezen in https://github.com/SFTtech/openage/pull/1579 * Add AUR instructions for installing `toml11` by @heinezen in https://github.com/SFTtech/openage/pull/1580 * Fix timestamp of video in README by @heinezen in https://github.com/SFTtech/openage/pull/1582 * Changelog release `0.5.2` by @heinezen in https://github.com/S

0 downloads

v0.5.1

Oct 8, 2023
Adds a few fixes for clang and startup errors. ## What's Changed * Update actions by @rettinghaus in https://github.com/SFTtech/openage/pull/1554 * Fix clang build by @heinezen in https://github.com/SFTtech/openage/pull/1560 * Make asset location cache file write more robust by @heinezen in https://github.com/SFTtech/openage/pull/1561 * Always handle asset path as `UnionPath` by @heinezen in https://github.com/SFTtech/openage/pull/1563 * Add missing asset directories to CMakeLists by @heinezen in https://github.com/SFTtech/openage/pull/1565 * Changelog release `0.5.1` by @heinezen in https://github.com/SFTtech/openage/pull/1567 ## New Contributors * @rettinghaus made their first contribution in https://github.com/SFTtech/openage/pull/1554 **Full Changelog**: https://github.com/SFTtech/openage/compare/v0.5.0...v0.5.1

0 downloads

v0.5.0

Oct 3, 2023
![openage_modpack_units](https://github.com/SFTtech/openage/assets/6852422/a09dbda0-556e-4030-85ee-0adfa28cb10b) This is the first release featuring the new architecture changes, unified internal interfaces, and new game data formats. It provides a stable basis for further improvements. The gameplay found in this release is not much more than a tech demo, so don't expect too much from running it. ### Highlights - New game data **conversion** with support for all Genie games: - Age of Empires 1 (1997) - Age of Empires 1: Definitive Edition - Age of Empires 2 (1999) - Age of Empires 2: HD Edition - Age of Empires 2: Definitive Edition - Star Wars Galactic Battlegrounds - Age of Empires 2 (Trial Version) for demoing the engine - New OpenGL **renderer** - **threaded** rendering - **15x speedups** in comparison to previous renderer - New **game simulation** workflow - event-based simulation - backed by [nyan](https://github.com/SFTtech/nyan) database for game data - component-based architecture - New **input** system - Extended documentation ### Changelog https://github.com/SFTtech/openage/blob/master/doc/c

0 downloads

v0.4.1

Aug 15, 2020
This is the last working version containing the old lockstep gamestate. Further releases will use the [curves logic](https://blog.openage.dev/t1-curves-logic.html), the [nyan API](https://blog.openage.dev/t0-nyan-api-integration.html) and the [nyan converter](https://blog.openage.dev/the-openage-converter-part-i-reading-data.html).

0 downloads

v0.4.0

Pre-releaseJun 27, 2019
![Screenshot of openage on Win10-x64](https://openage.sft.mx/pics/openage_2.png) # Nightly Builds If you closely want to follow our development branch, you can find our nightly builds [here](https://bintray.com/simonsan/openage-packages). # Beware! This is more of a tech demo than a playable game. Expect all kinds of breakage. YOLO. Please give ***feedback for potential problems*** in our [Matrix](https://riot.im/app/#/room/#sfttech:matrix.org) channel or on [reddit](https://www.reddit.com/r/openage/). If you want to ***support our development***, you can do that on [liberapay.com/SFTtech](https://liberapay.com/SFTtech) # Changelog So much progress.. ## Highlights * Event-driven gamestate preparations * Link to nyan library * New renderer implementation (partial) * Convert African Kingdoms data (up to HD version 4.3) * Cache files for asset loading * Modding API specification (v0.2) * Out-of-source tree builds * Windows MSVC builds and Windows 64-Bit installer ## Visible changes * Scrolling only when windows is in focus * Middle part of the lower UI * Pop space (old gamestate) * Market resource prices (old gamestate) * Building costs and reso

2 downloads

v0.3.0-alpha

Pre-releaseJun 16, 2019
![Screenshot of openage v0.3.0 on Win10-x64](https://openage.sft.mx/pics/openage_2.png) # Beware! This is a installer of openage-v0.3.0-alpha for Windows 10 (64-bit). Use it with caution, it is an early alpha state. Please give ***feedback for potential problems*** in our [Matrix](https://riot.im/app/#/room/#sfttech:matrix.org) channel or on [reddit](https://www.reddit.com/r/openage/). If you want to ***support our development***, you can do that on [liberapay.com/SFTtech](https://liberapay.com/SFTtech) # Instructions 1. Download and check hash 2. Install 3. Set a new environment variable *AGE2DIR* to the path of your Age2-directory. You could also add that in the *openage.bat*-file, if you like. __NOTE:__ We support Age2-Versions until HD4.3 and old AoC 1.0c, if you have the last Steam-Version ***read below***. 4. Double-click *openage.bat* 5. Wait for the conversion of the assets 6. Enjoy # How to set AoE2HD to Version 4.3 1. Make a backup of your existing Age2HD-folder __NOTE:__ Standard path is `C:\Program Files (x86)\Steam\steamapps\common\Age2HD` 2. Open Steam library 3. Right-click on "Age of Empires II: HD Edition" and click on `Properties` 4. Go t

1 download