KingDownloads

tiled version history

10 releases tracked, newest first.

v1.12.2

May 27, 2026
- Added whitespace trimming for custom property names - Reduced animated tile marker opacity during terrain editing - Fixed various property and selection related issues - Improved language switching and number parsing in editor widgets

5 downloads

v1.12.1

Mar 25, 2026
[Release Announcement](https://www.mapeditor.org/2026/03/25/tiled-1-12-1-released.html) ## Changelog * Fixed Properties view flicker when switching between objects or files (#4460) * Fixed selection mode indicator to not toggle on Alt when it would move objects (by @kunal649, #4434) * Fixed status bar pixel coords being rounded instead of floored (by @kunal649, #4426) * macOS: Fix ability to choose type when adding properties (#4459) **Full Changelog**: https://github.com/mapeditor/tiled/compare/v1.12.0...v1.12.1

5 downloads

v1.12.0

Mar 13, 2026
[Release Announcement](https://www.mapeditor.org/2026/03/13/tiled-1-12-released.html) ## Changelog * Rewritten Properties view to enable direct widget interaction (#4045) * Added support for lists in custom properties (#1493) * Added capsule object shape (by Jocelyn, #2153) * Added Oblique map orientation, skewing X and/or Y axis (#2917) * Added support for per-object opacity (by jcbk101, #4031) * Allow filtering tilesets by name in the tileset dock (with dogboydog, #4239) * Allow changing the values of number inputs using expressions (with dogboydog, #4234) * Added support for SVG 1.2 / CSS blending modes to layers (#3932) * Added support for natural sorting of project files (by Edgar Jr. San Martin, #4284) * Added button to toggle Terrain Brush to full tile mode (by Finlay Pearson, #3407) * Added square selection and expand-from-center to Rectangular Select tool (#4201) * Added status info for various Stamp Brush, Terrain Brush and Eraser modes (#3092, #4201) * Added Escape to clear tile selection when any tile related tool is selected (#4243) * Added Escape to cancel tile selection and shape drawing operations * Added Backspace to remove the previously added

5 downloads

v1.11.2

Jan 28, 2025
[Release Announcement](https://www.mapeditor.org/2025/01/28/tiled-1-11-2-released.html) ## Changelog * YY plugin: Fixed compatibility with GameMaker 2024 (#4132) * Fixed crash while handling file reloads without any files opened * Fixed crash when closing the last file with multiple custom properties selected * snap: Fixed crash on startup on Wayland * AppImage: Updated to Sentry 0.7.19

6 downloads

v1.11.1

Jan 11, 2025
[Release Announcement](https://www.mapeditor.org/2025/01/11/tiled-1-11-1-released.html) _Update: The macOS releases initially hadn't shipped with the Aseprite plugin. They have been updated with a Tiled 1.11.1.1 release, which does ship with this plugin._ ## Changelog * Releases now ship with support for loading Aseprite images (#4109) * Scripting: Added `FileFormat.nameFilter` * Scripting: Added `MapEditor.currentBrushChanged` signal * Scripting: Added `tiled.cursor` to create mouse cursor values * Scripting: Added `Tileset.transformationFlags` (#3753) * Scripting: Added `Dialog.addRadioButtonGroup` for selecting one of a list of mutually exclusive options (#4107) * Scripting: Made `currentWangSet` and `currentWangColorIndex` properties writeable (#4105) * AutoMapping: Ignore rules with empty input or output regions (#3834) * Fixed saving/loading of custom properties set on worlds (#4025) * Fixed issue with placing tile objects after switching maps (#3497) * Fixed crash when accessing a world through a symlink (#4042) * Fixed performance issue when tinting tiles from large tilesets * Fixed error reporting when exporting on the command-line (by Shuhei Nagasawa,

6 downloads

v1.11.90

Pre-releaseOct 18, 2024
This Alpha release is to gather feedback on the new Properties view (#4045). Please leave feedback on the issue, chat on Tiled Discord or use the discussion thread attached to this release. Thanks!

6 downloads

v1.11.0

Jun 27, 2024
[Release Announcement](https://www.mapeditor.org/2024/06/27/tiled-1-11-released.html) ## Changelog * Added --project command-line parameter for use when exporting (#3797) * Added group layer names in "Move Object to Layer" menu (#3454) * Added lock icon to open tabs for which the file is read-only * Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961) * Made adding "Copy" when duplicating optional and disabled by default (#3917) * Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933) * Layer names are now trimmed when edited in the UI, to avoid accidental whitespace * Scripting: Added API for working with worlds (with dogboydog, #3539) * Scripting: Added Object.setProperty overload for setting nested values * Scripting: Added Tile.image for accessing a tile's image data * Scripting: Added Image.copy overload that takes a rectangle * Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName * Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties) * Scripting: Added tiled.color to create color values * Scripting: Made Tileset.margin and Tiles

6 downloads

v1.10.91

Pre-releaseJun 25, 2024
*This is a release candidate!* ## Changelog * Added --project command-line parameter for use when exporting (#3797) * Added group layer names in "Move Object to Layer" menu (#3454) * Added lock icon to open tabs for which the file is read-only * Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961) * Made adding "Copy" when duplicating optional and disabled by default (#3917) * Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933) * Layer names are now trimmed when edited in the UI, to avoid accidental whitespace * Scripting: Added API for working with worlds (#3539) * Scripting: Added Object.setProperty overload for setting nested values * Scripting: Added Tile.image for accessing a tile's image data * Scripting: Added Image.copy overload that takes a rectangle * Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName * Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties) * Scripting: Added tiled.color to create color values * Scripting: Made Tileset.margin and Tileset.tileSpacing writable * Scripting: Restored compatibility for MapObj

6 downloads

v1.10.2

Aug 4, 2023
[Release Announcement](https://www.mapeditor.org/2023/08/04/tiled-1-10-2-released.html) ## Changelog * Added support for setting custom properties on the project (with dogboydog, #2903) * Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile * Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672) * Display the image base name for unnamed tile objects referring to single images * Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758) * Scripting: Added file dialog API (with dogboydog, #3782) * Scripting: Support erasing tiles in Tool.preview and TileMap.merge * Scripting: Added Geometry interface with line and ellipse helpers * Scripting: Added WangSet.effectiveTypeForColor * Fixed crash when changing file property of custom class (#3783) * Fixed loading of invalid color properties (#3793) * Fixed handling of enum values with 31 flags and fixed the applied limit (#3658) * Fixed object preview position with parallax factor on group layer (#3669) * Fixed hover highlight rendering with active parallax factor (#3669) * Fixed updating of object selection outlines when changi

6 downloads

v1.10.1

Apr 4, 2023
Read the [release notes](https://www.mapeditor.org/2023/04/04/tiled-1-10-1-released.html) for this release. _Note that the initial Windows builds of 1.10.1 unfortunately shipped with a `tiled.exe` that didn't have an icon. This was corrected the next day, so if you're affected by this problem you can just re-download the installer to fix the icon._ ## Changelog * Make panning with Space require pressing a mouse button as well (#3626) * Scripting: Added read-only access to Project properties (by dogboydog, #3622) * Scripting: Fixed behavior of `Dialog.SameWidgetRows` (#3607) * Fixed object labels to adjust to application font changes * Fixed grid rendering for odd Hex Side Length values (#3623) * Fixed tile stamp getting messed up on staggered maps in some cases (#3431) * JSON plugin: Fixed loading of empty tilesets created by script (#3542) * Godot 4 plugin: Removed depth limit for `.godot` project file (#3612) * Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617) * Removed "Add Folder to Project" button from the startup page * Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616) * Qt 6 / Linux: Fixed long startup t

6 downloads